cube photo
cube photo
level design photo
level design photo
level design photo
level design photo
prototype screenshot
prototype screenshot

Aleris

Aleris is an augmented reality riddle game which my classmate Anna Wenger and I designed for a school project in 2017/18. A wooden cube with image targets gets tracked by webcam. On a monitor you can see the levels, which build on and around the cube. The character, called Aleris, can be controlled horizontally and vertically by tilting the cube, hence enabling a completely new user experience and game control mechanism.

For my part I outlined the user interface and designed the levels of the game. I also built an Aleris mockup in Unity.

Due to the fact that we invented a completely new control mechanism for an augmented reality game, a big part of the project was user research and user centered design. We performed a competitor analysis, created personas, user journeys, moodboards and sketches, built 3D prototypes and performed A/B tests with our classmates. In the end we had a solid prototype to present our idea for a new augmented reality game which was never seen before.

Category
UI/UX and game design