Aleris is an augmented reality riddle game which my classmate Anna Wenger and I designed for a school project in 2017/18. A wooden cube with image targets gets tracked by webcam. On a monitor you can see the levels, which build on and around the cube.
The character, called Aleris, can be controlled horizontally and vertically by tilting the cube, hence enabling a completely new user experience and game control mechanism.
For my part I outlined the user interface and designed the levels of the game. I also built an Aleris mockup in Unity.
Due to the fact that we invented a completely new control mechanism for an augmented reality game, a big part of the project was user research and user centered design. We performed a competitor analysis, created personas, user journeys, moodboards and sketches, built 3D prototypes and performed A/B tests with our classmates. In the end we had a solid prototype to present our idea for a new augmented reality game which was never seen before.